DEAD ALIEN CULT is a Los Angeles based independent game developer formed by industry veterans focused on creating high quality games with personality. Collectively, the members of D.A.C. have over 20 years of experience - working on some of the biggest (and not-so- biggest) games for many well known studios and publishers.




Andrew Marquis

Howdy! I'm the art director, lead 3D/2D artist, animator, designer, and PR type dude on the team (phew!). I've been in the game industry for about 13 years. Some past titles I've worked on are: PlayStation All-Stars Battle Royale, Ratchet and Clank: Size Matters, Secret Agent Clank, and True Crime: Streets of LA.

I like beer and collecting Steam games I'll never play.

John Lawrence  

John started his career writing small demos, digging into console homebrew dev (Dreamcast, GBA and later PSP) and participating in dev compos until he got a job porting/developing cell phone games which led to working for Sony to help create Warhawk, God of War III and Playstation All-Stars Battle Royale for the PS3. John always wanted to start a cult and is looking forward to indoctrinating you via DAC's new game tech "dreamlink" which allows the developers to enter/analyze/manipulate your dreams within 48 hours after playing any of our games. NBD

Petrik Watson


Petrik is the team tech artist.  He began his career at Midway Games, working on 3D arcade racers Cruis'n USA and Cruis'n World.  He has been a freelance 3D artist in film and television for the last 15 Years.


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